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Will Wright,
Spore[creature render].
Developed by Maxis and published by Electronic Arts, 2008. Microsoft Windows
computer game. SPORE™ © 2006 Electronic Arts Inc.
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With Krazy! the Vancouver Art Gallery draws a line between comics, culture and
contemporary art
BY Jill Sawyer
When the Vancouver Art Gallery opens Krazy! on May 17, the
gallery will take a giant leap over the line that still sits between
contemporary art and visual culture. Conventional wisdom puts painting, fine art
photography, even installation on one side, and on the other the
colour-saturated, fast-moving pop wallpaper that surrounds all of us — comic
books, animation, and video games. The show is a fantasy catalogue of one
hundred years of pop culture touchstones, from the endearing early animated
films of illustrator Winsor McCay to the social relevancy of Chris Ware’s
meticulous strips. Co-curated by the VAG’s senior curator Bruce Grenville, with
artists Seth and Art Spiegelman, animator Tim Johnson, cultural critics Kiyoshi
Kusumi and Toshiya Ueno, and game designer Will Wright, Krazy! combines a
multitude of media and historical documentation, combined into a dynamic survey
of past, present and future. Galleries West asked Grenville for his take on some of the show’s top
talent.
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Harvey Kurtzman,
Corpse on the
Imjin[1st page, final
drawing], 1952, pen and ink with coloured pencil and opaque white on paper. Collection of Glenn Bray. Corpse on the Imjin
material
Reproduced with the permission of William M.
Gaines, Inc
Photo: Robert Wedemeyer
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Harvey Kurtzman
In one cinematic panel after another, the mid-20th-century
mad-genius comic artist and editor Kurtzman managed to recreate a medium that
had gone primarily to pulp. In the midst of the heated comic book competition of
post-WW II, Kurtzman landed on the life raft of William Gaines’ EC Comics, where
he master-minded series of horror, sci-fi and war titles before going on to
create and edit Gaines’ Mad
magazine in his own image. These Korean War-themed panels typically pare a
complex story into an accessible, immediate visual style.
BRUCE
GRENVILLE:
Reading Corpse on the Imjin,
you realize how your point of view shifts, from the U.S. soldier to the Korean
soldier, how the composition heats up and then dissipates. It’s a powerful
anti-war statement, beautifully composed. Kurtzman really brought comics into
their mature phase. As an editor, he taught other artists about narrative, even
in his satirical themes.
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Seth, George Sprott(1894 – 1975) –
Chapter 13. Published in
The New York Times
Magazine, January 7, 2007.
Photo Courtesy Drawn and Quarterly
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Seth
The familiar, mid-century masculine world of the Guelph-dwelling
artist and author Seth has permeated illustration, graphic novels, and book
design, starting with his first serial comic, Palookville. Often
highlighted in a single colour, his panels reflect whole universes of imaginary
/ ordinary life, bringing back an idealized past that may have never really
existed. George Sprott (1894 – 1975), originally created for
The New
York Times Magazine perfectly distills Seth’s interest in elaborately
detailing the lives of seemingly regular, if
old-fashioned, people.
BG: Seth has an international reputation as one of the great comic artists,
but at the same time, he’s an incredible historian, and has done a huge amount
of research into forgotten Canadian comics. His stories are often located in
southwestern Ontario, but I never feel their meaning is limited to that place.
His work has an indeterminate temporal feel to it. It’s an everyman quality, but
surprisingly specific to a time and place if you happen to know Guelph.
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Takashi Okazaki,
Afro
Samurai[manga], 2008. © TAKASHI OKAZAKI, GONZO.
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Takashi
Okazaki
One of multitudes of artist/authors toiling 24/7 in the manga
studios of Japan, Okazaki got a taste of worldwide fame when his obscure serial,
Afro Samurai, was picked up by producer GONZO and made into a TV series, with title character
voice work by Samuel L. Jackson, and a soundtrack by the Wu Tang Clan’s RZA.
Afforded instant cred and a growing international audience, this classic modern
quest tale lives on in anime, manga, and video game format.
BG: Afro Samurai is something very strange. It has a samurai theme, with robots and rocket
launchers, and is incredibly violent. It was originally published in a tiny,
avant-garde, underground magazine, and (co-curator) Toshiya Ueno was interested
in the fact that it established its mature form in a niche market in the U.S.,
and then returned to Japan as a hit.
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Art Spiegelman,Maus [page 1, final drawing], 1972, ink and
Zipatone on Bristol board. Collection of the artist.
Photo Courtesy Trevor Mills, Vancouver Art Gallery
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Art
Spiegelman
Revolutionizing the concept of the “graphic novel”, and in turn,
the concept of comics themselves, Spiegelman’s groundbreaking
Maus series remains one of the greatest tellings of the personal experience of the Holocaust. A
memoir and intimate family story set against a brutal true history, Maus won the Pulitzer
Prize in 1992. A giant in the world of underground comics in the 1970s and 80s —
he co-founded the serial anthology Raw Spiegelman chronicled another dark moment in recent history with his 2004 personal /
political graphic take on September 11, In the Shadow of No Towers.
BG:In the 1970s, Art was interested in experimenting with the form and content of
comics, thinking about appropriate ways to represent content, and reconfiguring
them so they weren’t just seen as a pulp medium with absurd narratives. Maus was a bit of a
surprise even to him, and he wondered about the viability of it, but
Maus, as an autobiographical narrative, is a very articulate, powerful story. Maus
seems to be told in exactly the right way — and this is when comics are at their
best.
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Chris Ware, Building Stories – September 23, 2000, Page 3. Published in The New York Times Magazine, October 10, 2002. Photo Courtesy the Artist.
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Chris Ware
Author and illustrator of a mass of new-nostalgic ephemera,
including the graphic novel Jimmy Corrigan and the
Acme Library of Novelty, Ware’s work can often be found in the pages of highbrow magazines like
The New Yorker and The New York Times Magazine. In fact, the Ware pieces chosen for the show are from these very magazines. They
include a Thanksgiving-themed panel from The New Yorker that Art Spiegelman calls “maybe the richest and most complex single page of comics
ever made.”
BG: Building Stories doesn’t have a clean narrative thread, it’s more a study of what happens when a
building itself becomes a character. Chris is interested in finding ways to
reconfigure comics. He’s restless in the medium. He’s like a Duchamp let loose
in the world of comics – he wants to reconceptualize them without the
conventional narrative arc.
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Winsor McCay,
Gertie the
Dinosaur [no. 310, production drawing], 1914, ink on rice paper. Woody Gelman Collection,
The Ohio State Cartoon Research Library.
Photo Courtesy: The
Ohio State Cartoon Research Library
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Winsor McCay
Best-known for his lush, early-20th-century
serialized newspaper strip Little Nemo, McCay also made groundbreaking contributions to the
earliest days of animated filmmaking. For
Krazy!, co-curator Tim Johnson chose a 1914 animated film of McCay’s popular character, Gertie the
Dinosaur, who began her career as part of the artist’s vaudeville act,
interacting with him onstage in a remarkably prescient mix of live action and
animation.
BG: We have drawings in the show that are dated from as early as 1909, and the film
that came out in 1914 — around the same time McCay was drawing Nemo,
and you can tell it’s the same guy, who just wants to tell a magical story. The
film is incredibly inventive, with a melding of the real world and the animated
world. It’s a remarkable, sweet, elegant film, and you have to conceive of the
fact that he created more than 10,000 drawings for it – this was in the days
before cel animation. It’s stunning just to see what a computational tour de
force it is.
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Roy Lichtenstein,Vicki! I-I Thought I Heard Your Voice!, 1964,
enamel on steel, 106.7" X 106.7". Private Collection. Photo
Courtesy Eduardo Calderon Estate of Roy Lichtenstein / SODRAC (2008).
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Roy
Lichtenstein
The best-known of the Pop artists of the 1960s, Lichtenstein’s work provides the boldest line between comics and
contemporary art. Obviously influenced by the worlds of comic books and
advertising, one of Lichtenstein’s aims was to present pop culture images
filtered through the opinionated eye of the media, rather than as straight
reproduction. There’s a whimsical quality to his mimicking the dot-pattern
technique of press production in his painting, and Lichtenstein’s judicious
choice of subject matter keeps the works relevant almost 50 years after they were created.
BG: I really struggled with putting this work in the show. The comic community is still very critical
of its appropriation, but Lichtenstein clearly had an incredible respect for the
dynamic compositional elements of comic art, and the sheer beauty of the design.
To me, this work is all about the exchange of glances between the viewer, the
artist, and the subject. It’s about culture reflecting back at itself.
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Raymond Pettibon,
No Title
(True Crime comics), 1982, ink and coloured pencil on paper. Courtesy Regen
Projects,
Los Angeles, CA.
Photo: Trevor Mills, Vancouver Art Gallery
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Raymond
Pettibon
A Los Angeles native steeped in the underground glamour of that
city’s punk scene, Pettibon’s artwork touches on comic style as it ranges
between painting, graphic design, music and video. He started in the late 1970s
with an experiment in linear comic art in a ‘zine he published called
Captive Chains. The ‘zine quickly devolved into an explosion of mixed styles, obscure references,
sex, violence and sports. Since then, he’s gone on to critically acclaimed solo
and group shows in prestigious galleries, and has had his work absorbed into the
collections of the Museum of Modern Art in New York and the San Francisco Museum
of Modern Art.
BG: Pettibon drew on his personal links to punk culture (his brother was a member of Black Flag) and the
underground comic scene to explore and redefine the medium. The result was a hybrid drawing style that easily moved from the page to the wall and back
again. In the early works that we’re showing, you can see his interest in pushing beyond the conventions of both the comic and of visual art.
Krazy! The Delirious World of Anime + Comics + Video Games + Art is
on at the Vancouver Art Gallery from May 17 to September 17, 2008.
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